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	<title>All Things Uncertain &#187; Uncategorized</title>
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	<description>Because The Internets Need Another Opinion</description>
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		<title>All Things Uncertain &#187; Uncategorized</title>
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		<title>My So-Called Second Life: 2009, Week 01 (When the Saints Go Marching In)</title>
		<link>http://allthingsuncertain.wordpress.com/2009/01/09/myscs-2009-week-01-marching-the-saints/</link>
		<comments>http://allthingsuncertain.wordpress.com/2009/01/09/myscs-2009-week-01-marching-the-saints/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 23:00:16 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=251</guid>
		<description><![CDATA[It seems characteristically counter-intuitive for me to begin this chronicle of the year in video-games with an ending; thus.
Specifically, I&#8217;m talking about the last few hours of Nuts and Bolts, the belated third entry in what seems, against all the odds, to have become Rare&#8217;s most enduring franchise.  Even ten years ago the original Banjo [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=251&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">It seems characteristically counter-intuitive for me to begin this chronicle of the year in video-games with an ending; thus.</p>
<p style="text-align:justify;">Specifically, I&#8217;m talking about the last few hours of <strong>Nuts and Bolts</strong>, the belated third entry in what seems, against all the odds, to have become Rare&#8217;s most enduring franchise.  Even ten years ago the original <strong>Banjo and Kazooie </strong>felt to me like a <strong>Mario 64 </strong>clone, albeit a very charming one, but more of a good thing was enough, then.  And let&#8217;s start as straight as we mean to go on: perhaps it still is &#8211; I don&#8217;t know about an arm and a leg, but I&#8217;d gladly give £40 for another round of platforming action <em>a la </em><strong>Super Mario Galaxy</strong>, another city for <strong>Burnout Paradise </strong>or a few new scenarios to claw my way through in <strong>Left 4 Dead</strong>.</p>
<p style="text-align:justify;">In any event, if you&#8217;d asked me all that time ago if I could see myself playing <strong>Banjo and Kazooie </strong>at the grand old age of 24, a barely double-digit me would have sent you packing, so going in, despite my tiny past self, I didn&#8217;t expect anything more interesting than a nostalgic retread through some up-rezzed stomping grounds of yore.  What I got, ultimately, was a reinvention of the wheel; a vehicle-based platformer that somehow found a workable balance between its disparate parts.</p>
<p style="text-align:center;"><a href="http://www.scoutingforgames.com/blog/wp-content/uploads/2008/08/banjo_kazooie_nuts__bolts_3738.jpg"><img class="aligncenter" title="Banjoflex" src="http://www.scoutingforgames.com/blog/wp-content/uploads/2008/08/banjo_kazooie_nuts__bolts_3738.jpg" alt="" width="720" height="405" /></a></p>
<p style="text-align:justify;"><span id="more-251"></span></p>
<p style="text-align:justify;">The old bear and bird routine got metatextual.  The story turned out to be equal parts self-reference and self-deprecation; take Grunty the wicked witch: benched for pretty much the duration in favour of a Pong-faced riff on ridiculous retro called the Lord of Games.  The five themed playgrounds proved deliciously familiar but scaled up and out to massive proportions, each a humble sandbox in itself, potent with seemingly endless possibility.</p>
<p style="text-align:justify;">Now there&#8217;s only so much you can really do in a platformer: you can run, jump, spin, smash, and that&#8217;s usually about the size of it &#8211; no disrespect intended.  <strong>Nuts and Bolts </strong>feels so very fresh because it knocked my expectations for six.  In the run-up to release, when late-in-the-day previews starting rabbiting on about the vehicle-building mechanics, I was disappointed.  I was looking, in many ways, for more of the same.</p>
<p style="text-align:justify;">The possibilities, it turned out, weren&#8217;t endless at all; those that were exploited were exploited far too often.  Repetition is what killed Nuts and Bolts for me; the sheer scale of it.  Not always obvious</p>
<p style="text-align:justify;">[photo of Banjo at the top of VG guy's tower at night, epicly beautiful]</p>
<p style="text-align:justify;">wasn&#8217;t something I was enough of a game snob to turn my nose up</p>
<p style="text-align:justify;">more and I skipped I couldn&#8217;t posibly have imagine</p>
<p style="text-align:justify;"><strong>Saints Row 2</strong>.  Character creation.</p>
<p style="text-align:justify;"><strong>Geometry Wars: Retro Evolved 2 </strong>for the first time this Winter and unexpectedly defeated a few rivals from Friends leaderboard.</p>
<p style="text-align:justify;">Have to finish off <strong>Banjo Kazooie: Nuts and Bolts</strong>.  Fatigue.</p>
<p style="text-align:justify;"><strong>Tomb Raider: Underworld </strong>finally on the pile.</p>
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		<title>The Machines of Melon Collie</title>
		<link>http://allthingsuncertain.wordpress.com/2008/07/23/the-machines-of-melon-collie/</link>
		<comments>http://allthingsuncertain.wordpress.com/2008/07/23/the-machines-of-melon-collie/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 13:51:44 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=101</guid>
		<description><![CDATA[We&#8217;ve got to hold on to what we&#8217;ve got
&#8217;cause it doesn&#8217;t make a difference
If we make it or not
We&#8217;ve got each other and that&#8217;s a lot
For love &#8211; we&#8217;ll give it a shot.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=101&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="padding-left:30px;"><em>We&#8217;ve got to hold on to what we&#8217;ve got<br />
&#8217;cause it doesn&#8217;t make a difference<br />
If we make it or not<br />
We&#8217;ve got each other and that&#8217;s a lot</em></p>
<p style="padding-left:30px;"><em>For love &#8211; we&#8217;ll give it a shot.</em></p>
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		<title>Lifeless Void</title>
		<link>http://allthingsuncertain.wordpress.com/2008/05/19/lifeless-void/</link>
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		<pubDate>Mon, 19 May 2008 15:16:33 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[Hype]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[sci-fi]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=40</guid>
		<description><![CDATA[I find myself curiously taken in by EA&#8217;s upcoming Event Horizon meets Resident Evil mashup.  The hype machine propelling Dead Space at this very early stage just spat out a chilling little preview:

This is mostly a test to see if I can properly embed video content at my various haunts, but do clicky clicky.  It&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=40&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I find myself curiously taken in by EA&#8217;s upcoming <em><strong>Event Horizon </strong></em>meets <em><strong>Resident Evil </strong></em>mashup.  The hype machine propelling <strong><em>Dead Space </em></strong>at this very early stage just spat out a chilling little preview:</p>
<p><object width="425" height="254"><param name="movie" value="http://www.dailymotion.com/swf/x5gc8r"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/x5gc8r" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object></p>
<p>This is mostly a test to see if I can properly embed video content at my various haunts, but do clicky clicky.  It&#8217;s early days, but it seems like the developers already have the perfect atmosphere for their game &#8211; sadly, the script seems a little clunky even now.</p>
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