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	<title>All Things Uncertain</title>
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		<title>All Things Uncertain</title>
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		<title>My So-Called Second Life: 2009, Week 01 (When the Saints Go Marching In)</title>
		<link>http://allthingsuncertain.wordpress.com/2009/01/09/myscs-2009-week-01-marching-the-saints/</link>
		<comments>http://allthingsuncertain.wordpress.com/2009/01/09/myscs-2009-week-01-marching-the-saints/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 23:00:16 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=251</guid>
		<description><![CDATA[It seems characteristically counter-intuitive for me to begin this chronicle of the year in video-games with an ending; thus.
Specifically, I&#8217;m talking about the last few hours of Nuts and Bolts, the belated third entry in what seems, against all the odds, to have become Rare&#8217;s most enduring franchise.  Even ten years ago the original Banjo [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=251&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">It seems characteristically counter-intuitive for me to begin this chronicle of the year in video-games with an ending; thus.</p>
<p style="text-align:justify;">Specifically, I&#8217;m talking about the last few hours of <strong>Nuts and Bolts</strong>, the belated third entry in what seems, against all the odds, to have become Rare&#8217;s most enduring franchise.  Even ten years ago the original <strong>Banjo and Kazooie </strong>felt to me like a <strong>Mario 64 </strong>clone, albeit a very charming one, but more of a good thing was enough, then.  And let&#8217;s start as straight as we mean to go on: perhaps it still is &#8211; I don&#8217;t know about an arm and a leg, but I&#8217;d gladly give £40 for another round of platforming action <em>a la </em><strong>Super Mario Galaxy</strong>, another city for <strong>Burnout Paradise </strong>or a few new scenarios to claw my way through in <strong>Left 4 Dead</strong>.</p>
<p style="text-align:justify;">In any event, if you&#8217;d asked me all that time ago if I could see myself playing <strong>Banjo and Kazooie </strong>at the grand old age of 24, a barely double-digit me would have sent you packing, so going in, despite my tiny past self, I didn&#8217;t expect anything more interesting than a nostalgic retread through some up-rezzed stomping grounds of yore.  What I got, ultimately, was a reinvention of the wheel; a vehicle-based platformer that somehow found a workable balance between its disparate parts.</p>
<p style="text-align:center;"><a href="http://www.scoutingforgames.com/blog/wp-content/uploads/2008/08/banjo_kazooie_nuts__bolts_3738.jpg"><img class="aligncenter" title="Banjoflex" src="http://www.scoutingforgames.com/blog/wp-content/uploads/2008/08/banjo_kazooie_nuts__bolts_3738.jpg" alt="" width="720" height="405" /></a></p>
<p style="text-align:justify;"><span id="more-251"></span></p>
<p style="text-align:justify;">The old bear and bird routine got metatextual.  The story turned out to be equal parts self-reference and self-deprecation; take Grunty the wicked witch: benched for pretty much the duration in favour of a Pong-faced riff on ridiculous retro called the Lord of Games.  The five themed playgrounds proved deliciously familiar but scaled up and out to massive proportions, each a humble sandbox in itself, potent with seemingly endless possibility.</p>
<p style="text-align:justify;">Now there&#8217;s only so much you can really do in a platformer: you can run, jump, spin, smash, and that&#8217;s usually about the size of it &#8211; no disrespect intended.  <strong>Nuts and Bolts </strong>feels so very fresh because it knocked my expectations for six.  In the run-up to release, when late-in-the-day previews starting rabbiting on about the vehicle-building mechanics, I was disappointed.  I was looking, in many ways, for more of the same.</p>
<p style="text-align:justify;">The possibilities, it turned out, weren&#8217;t endless at all; those that were exploited were exploited far too often.  Repetition is what killed Nuts and Bolts for me; the sheer scale of it.  Not always obvious</p>
<p style="text-align:justify;">[photo of Banjo at the top of VG guy's tower at night, epicly beautiful]</p>
<p style="text-align:justify;">wasn&#8217;t something I was enough of a game snob to turn my nose up</p>
<p style="text-align:justify;">more and I skipped I couldn&#8217;t posibly have imagine</p>
<p style="text-align:justify;"><strong>Saints Row 2</strong>.  Character creation.</p>
<p style="text-align:justify;"><strong>Geometry Wars: Retro Evolved 2 </strong>for the first time this Winter and unexpectedly defeated a few rivals from Friends leaderboard.</p>
<p style="text-align:justify;">Have to finish off <strong>Banjo Kazooie: Nuts and Bolts</strong>.  Fatigue.</p>
<p style="text-align:justify;"><strong>Tomb Raider: Underworld </strong>finally on the pile.</p>
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		<title>Kiss Kiss, Meow Meow</title>
		<link>http://allthingsuncertain.wordpress.com/2009/01/09/kiss-kiss-meow-meow/</link>
		<comments>http://allthingsuncertain.wordpress.com/2009/01/09/kiss-kiss-meow-meow/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 07:36:45 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[The Funs]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[cats]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=259</guid>
		<description><![CDATA[It&#8217;s well past bedtime and there&#8217;s plenty to come later today and through the weekend, not least the first real entry in the Great Game Diary, but I&#8217;ve noticed of late how very dense the front page has become, what with all of my most earnest efforts to &#8220;generate content&#8221; for you all &#8211; as they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=259&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">It&#8217;s well past bedtime and there&#8217;s plenty to come later today and through the weekend, not least the first real entry in the Great Game Diary, but I&#8217;ve noticed of late how very dense the front page has become, what with all of my most earnest efforts to &#8220;generate content&#8221; for you all &#8211; as they say, you know.  In the lingo.  Yes they do.</p>
<p style="text-align:justify;">Anyway.  For my sins, and for all the walls of text I&#8217;ve bid you struggle through, I offer you this:</p>
<p style="text-align:center;"><strong>Dead Cat Calm</strong> <span style="text-align:center; display: block;"><a href="http://allthingsuncertain.wordpress.com/2009/01/09/kiss-kiss-meow-meow/"><img src="http://img.youtube.com/vi/1S5ZdwOqyCY/2.jpg" alt="" /></a></span></p>
<p style="text-align:justify;">Honestly, it&#8217;s much less macabre than I make out.  Look at me decieving readers for +1 internet credibility!</p>
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		<title>Game Over 1UP</title>
		<link>http://allthingsuncertain.wordpress.com/2009/01/07/game-over-1up/</link>
		<comments>http://allthingsuncertain.wordpress.com/2009/01/07/game-over-1up/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 07:47:28 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=253</guid>
		<description><![CDATA[At this point, I think I might just turn to a life of crime.  For all intents and purposes, the great 1UP is dead.  Certainly the loudest of us, but also very likely the best of us, 1UP came to be an inspiration to many.  Its distinctive voice, its uniquely straightforward house style, its frank [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=253&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">At this point, I think I might just turn to a life of crime.  For all intents and purposes, the great 1UP is dead.  Certainly the loudest of us, but also very likely the best of us, 1UP came to be an inspiration to many.  Its distinctive voice, its uniquely straightforward house style, its frank and formidable editors &#8211; how an institution like it has become could be so slap-dashedly disbanded I can&#8217;t profess to understand.</p>
<p style="text-align:justify;">Is this the face of the economic crisis, at last?</p>
<p style="text-align:justify;">Did Ziff do this?  I wonder.  Maybe I can blame the war on terror; hey, maybe Bush, why the hell not?  Osama must be so goddamned pleased about this, the bastard.</p>
<p style="text-align:justify;">I&#8217;m honestly lost for words.  The 1UP podcasts meant more to me than I could possibly express.  Hell, they were friends &#8211; and now.   Now, who knows where they&#8217;ll land.</p>
<p style="text-align:justify;">To Skip, to Ryan, to Philip and Nick, Jay Fresh, James Mielke, Anthony Galleigos, Matt, and to Shane, Shane above all others.  This is beyond my capacity to understand.  Maybe with more wine I will.  How that could possible be of help to you all, I&#8217;m afraid I fail to see.  May you all go on to better things together.  May the hippie enthusiast press live longer than it appears it has.  May this not be the end of it all, all that you&#8217;ve built.</p>
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		<title>My So-Called Second Life: Week 00 (A Preamble)</title>
		<link>http://allthingsuncertain.wordpress.com/2009/01/05/myscsl-2009-week-00/</link>
		<comments>http://allthingsuncertain.wordpress.com/2009/01/05/myscsl-2009-week-00/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 21:25:08 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[My So-Called Second Life]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[All&#8217;s been quiet on the Uncertain front for longer than I&#8217;d like.  There are a few Finest Fives about ready to roll out but they&#8217;re already belated enough that I wouldn&#8217;t be doing anyone a disservice by taking a little while longer to make sure my selections are just so.  There are a gang of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=246&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">All&#8217;s been quiet on the Uncertain front for longer than I&#8217;d like.  There are a few Finest Fives about ready to roll out but they&#8217;re already belated enough that I wouldn&#8217;t be doing anyone a disservice by taking a little while longer to make sure my selections are just so.  There are a gang of reviews in varying states of readiness, not to mention an array of preview pieces and news articles long-since gone and, truthfully, all but forgotten.</p>
<p style="text-align:justify;">It could be the post-holiday doldrums &#8211; maybe it is, at that &#8211; but I seem to have lost much of my enthusiasm for the tried-and-true variety of game journalism that&#8217;s been my stock-in-trade these past years.  I don&#8217;t doubt that there&#8217;s still a place for it; you need only point your browsers toward <a href="http://www.ign.com" target="_blank">IGN </a>or <a href="http://www.gamespot.com" target="_blank">Gamespot</a> to see that, assuredly, there remains a substantial audience for traditional, scored reviews and too-optimistic previews, yet the formula of that whole song and dance has sucked the fun right out of it.</p>
<p style="text-align:justify;">I don&#8217;t mind being the guy who scored <strong>Geometry Wars: Retro Evolved 2 </strong>higher than any other game this year &#8211; six months on I still find myself coming back to it, time and again, to try my hand at each of its sublime modes, to reclaim from some Friends list interloper at least third place on each of the integrated leaderboards.  I don&#8217;t find the fact that my Ace Gamez reviews of XBLA board-game <strong>Ticket to Ride </strong>and the PS3 port of the lacklustre <strong>Condemned 2 </strong>have affected the all-important Metacritic aggregates one way or the other.  The numbers were never the point; from the get-go I knew that I&#8217;d have nothing more to do with them once they&#8217;d been set loose into the great unknown.  Easy come, easy go, and so they were: so they have been.</p>
<p style="text-align:justify;">The problem, then, isn&#8217;t the numbers &#8211; at least, it&#8217;s not just the numbers.  Their prominence certainly grates, the backwards pre-supposition of their importance, but the numbers aren&#8217;t a sickness: rather, they&#8217;re a symptom that speaks of a larger problem facing the enthusiast press.  The regimented way in which so many game journalists seem content to write their reviews &#8211; that&#8217;s the problem.  A checklist of largely arbitrary opinions on the pros and cons of a particular game may be the beginning of a opinion, but by itself, such an article is a worrying ways away from what should be the logical conclusion of the sort of thought we owe our favourite form of entertainment.</p>
<p style="text-align:justify;">Thankfully, the internet isn&#8217;t devoid of honest-to-God game criticism.  Not so long ago, 1UP alumni <a href="http://shawnelliott.blogspot.com/" target="_blank">Shawn Elliott</a> stirred the pot some with a star-studded symposium on very much the same subject I&#8217;ve been addressing here.  I have high hopes that <a href="http://shawnelliott.blogspot.com/2008/12/symposium-part-one-review-scores.html" target="_blank">the project</a> doesn&#8217;t flounder in the face of the staggering odds it&#8217;s surely set against, but we shall see.  In the meantime, there&#8217;s what&#8217;s left of <a href="http://www.1up.com" target="_blank">Ziff Davis</a>.  There&#8217;s <a href="http://sorethumbsblog.com/" target="_blank">Sore Thumbs</a>, from ex-EGM kingpin Dan Hsu and his lovely assistant Crispin Boyer, there&#8217;s <a href="http://www.giantbomb.com" target="_blank">Giant Bomb</a>, Gamespot&#8217;s greatest hits, and let&#8217;s not forget <a href="http://www.gamasutra.com" target="_blank">Gamasutra</a>; then there&#8217;s N&#8217;Gai Croal from Newsweek&#8217;s <a href="http://blog.newsweek.com/blogs/levelup/" target="_blank">Level Up</a>, although updates have been sadly scare of late, and last, but last from least, there&#8217;s Stephen Totillo&#8217;s MTV blog, <a href="http://multiplayerblog.mtv.com/" target="_blank">Multiplayer</a>.</p>
<p style="text-align:justify;">So.  In an attempt to re-invigorate the experience of writing about a subject I still hold dear, and with a particular tip of the hat to Totillo, that purveyor of refreshingly straightforward game criticism, let me introduce you, one and all, to My So-Called Second Life, an exclusive new feature I mean to publish here every Friday.  All pretenses otherwise aside, it&#8217;s going to be my game diary.  I&#8217;d commit to daily entries but readers, let&#8217;s be honest with ourselves: that&#8217;s not going to happen &#8211; I&#8217;ll only disappoint you.  Thus, week by week, expect a no-bullshit account of the most memorable moments of my last seven days of gaming.</p>
<p style="text-align:justify;">These will not be reviews.  I will score nothing.  All I mean to do is offer a no-nonsense, pressureless perspective on the video-games I play, be they for fun or for work.  Inevitably, there may be recommendations, but My So-Called Second Life will be about the essential experience of being a core gamer; its sole currency the moments that stand out to me, make me question my conception of video-games as art and entertainment.  It will be about those things that make me proud to be a gamer.</p>
<p style="text-align:justify;">What better way to bring in the new year?</p>
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		<title>How the Amazons Killed Christmas</title>
		<link>http://allthingsuncertain.wordpress.com/2008/12/25/how-the-amazons-killed-christmas/</link>
		<comments>http://allthingsuncertain.wordpress.com/2008/12/25/how-the-amazons-killed-christmas/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 03:59:05 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Season's Bleatings]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=244</guid>
		<description><![CDATA[Well, it&#8217;s Christmas alright.
Just got through wrapping the last few hit-and-run gifts I picked up in town today.  I know, I know: an actual shop.  I should know better by now, surely &#8211; and I do, largely, but there&#8217;s something to be said about the experience of an afternoon on the high street.  On the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=244&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">Well, it&#8217;s Christmas alright.</p>
<p style="text-align:justify;">Just got through wrapping the last few hit-and-run gifts I picked up in town today.  I know, I know: an actual shop.  I should know better by now, surely &#8211; and I do, largely, but there&#8217;s something to be said about the experience of an afternoon on the high street.  On the internet, you&#8217;ll find honest reviews and impressions and advice everywhere you look.  When it comes time to check out, you&#8217;ll have found exactly what you were looking for at a more reasonable price than you have any right to expect.  The thing of it is, though, that you&#8217;ll only ever find what you&#8217;re looking for.  I went into Stirling to fill in a few gift-giving blanks and came home weighed down by bags of bright ideas that I&#8217;d have been none the wiser for surfing through lists of bestsellers and recommendations on Amazon and Play.  For a few of my nearest, my dearest, Christmas morning will be all the better for today&#8217;s trip to town.</p>
<p style="text-align:justify;">And for all that the internet gives, it&#8217;s worth remembering that it takes, too.  I can&#8217;t speak to how equal the measures are, but lately, at least, you don&#8217;t have to look hard to see how online shopping is hurting high street retail.  Strolling around the empty aisles of a soulless Woolworths earlier on, watching its remaining employees Scrooge around the store either because it was Christmas Eve or because they were losing their jobs (or because it was Christmas Eve <em>and </em>they were losing their jobs); you don&#8217;t have to look hard at all.  Woolies has always been a little of everything and not enough of anything, but it&#8217;s place in the high street of my mind is front and center.</p>
<p style="text-align:justify;">All the run-down old stores in the arcade I used to love, gone.  All the seedy little haunts I hung around growing up, with nary a trace.  There&#8217;s no place for a second-hand bookstore with the sort of mark-ups owners are forced to levy just to stay in business when Amazon&#8217;s marketplace will gladly load you up with a mint copy of any old novel you can imagine for a fraction of the RRP and free postage to boot.  On one hand, I miss the musty, smokey smell of my old bookstores.  I miss the too-eager staff and the claustrophobic spaces and hunching over in whatever space I could find to read the back-cover blurb of a proudly named and coffee-stained Clive Barker.  All of these things, and so many other, but alas, there&#8217;s that nagging little question of convenience.</p>
<p style="text-align:justify;">If I&#8217;m honest, I haven&#8217;t been to one of the very bookstores I like to claim as my own since since last Christmas.  Worse still, I turned my nose up at a book I suddenly realised I had to have today on the grounds that it&#8217;d be cheaper online &#8211; and what you know, it is.</p>
<p style="text-align:justify;">It can be an absolute bitch, sometimes, to find out that you&#8217;re right.</p>
<p style="text-align:justify;">Sincerely, though, I hope you all have a great Christmas.  Only remember: for every lovingly selected present you find under the tree in the morning, some poor soul is tearing the wrapping paper off a Russian doll of digital download codes.</p>
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			<media:title type="html">Niallalot</media:title>
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		<title>Le Festivitiesesies</title>
		<link>http://allthingsuncertain.wordpress.com/2008/12/16/le-festivitiesesies/</link>
		<comments>http://allthingsuncertain.wordpress.com/2008/12/16/le-festivitiesesies/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 17:28:56 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[Hype]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=239</guid>
		<description><![CDATA[It&#8217;s been quiet enough around these here parts that you&#8217;d be forgiven for thinking I&#8217;d lapsed back to the animal inside of me and taken to stalking the Hillfoots region for tasty tourist TV dinners.  Not so.  How on God&#8217;s greenish-brown earth I managed to let a month slip away with nary an update &#8211; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=239&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">It&#8217;s been quiet enough around these here parts that you&#8217;d be forgiven for thinking I&#8217;d lapsed back to the animal inside of me and taken to stalking the Hillfoots region for tasty tourist TV dinners.  Not so.  How on God&#8217;s greenish-brown earth I managed to let a month slip away with nary an update &#8211; for shame &#8211; I don&#8217;t know, but my drafts have languished too long in the ethereal WordPress backend, and my Uncertainites, you dear few, shouldn&#8217;t under any circumstance be made to stand for such ominous silence.</p>
<p style="text-align:justify;">There&#8217;ve been video-game reviews falling out of my fingers like I don&#8217;t know what &#8211; I&#8217;ll spare you the usual self-congratulatory links until my <strong>LocoRoco 2 </strong>article goes live &#8211; and I&#8217;ve submitted a few freelance pieces to an assortment of enthusiast-press editors in the erstwhile.  I applied for a job based as far away from here as I can get without leaving the UK; counter-intuitively, I might add, as when all is said and do, I do rather enjoy it here.  So there was that.  Then there was Christmas, I say, as if the hard part was over.  I&#8217;ve still got presents to get and there are more decorations to be hung, but the tree&#8217;s up, at least, and a day window-shopping Amazon took care of most of my nearest and dearest&#8217;s gifts.  Excuso numero uno, however, has to be more work on the book.  It may actually be something; who&#8217;d have thunk it?</p>
<p style="text-align:justify;">Anyway.  I mean for All Things to pick up some over the holidays.  First and foremost, it&#8217;s time for year-end Top Tens and the like.  There shall be talk of the best video games, of course, but also movies, TV shows and more.  Notable exceptions will likely include comics and music; I don&#8217;t know that I feel qualified to offer up my opinions on either of those media through 2008 &#8211; I&#8217;ve neither read nor heard enough for my particularly variety of judgements to be worth much to anyone.  Nonetheless, prepare for the good times to roll.</p>
<p style="text-align:justify;">Roll up, roll up&#8230; down, down, left, right, left, right, B, A.</p>
<p style="text-align:justify;">[Secret good times mode unlocked]</p>
<p style="text-align:justify;">***</p>
<p style="text-align:justify;"><em>Soundtrack to this entry: </em>Aimee Mann &#8211; Deathly (Live) *chuckles*</p>
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			<media:title type="html">Niallalot</media:title>
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		<title>Around the World With the NXE</title>
		<link>http://allthingsuncertain.wordpress.com/2008/11/19/around-the-world-with-the-nxe/</link>
		<comments>http://allthingsuncertain.wordpress.com/2008/11/19/around-the-world-with-the-nxe/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 17:21:21 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[The Funs]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Marcus Fenix]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Moon Landings]]></category>
		<category><![CDATA[New Xbox Experience]]></category>
		<category><![CDATA[Shadow of the Beast]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=226</guid>
		<description><![CDATA[Kotaku just unearthed an excellent little friend-with-benefits of the self-anointed New Xbox Experience in the form of this URL:
http://avatar.xboxlive.com/avatar/GAMERTAG/avatar-body.png
I&#8217;d link it all nice but the point isn&#8217;t to click it &#8211; resist temptation, fair Uncertainites; opt instead for the magic of CTRL-C, substituting &#8220;GAMERTAG&#8221; with your Live ID before advising your browser accordingly.  It all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=226&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="mceTemp mceIEcenter" style="text-align:justify;">Kotaku just unearthed an excellent little friend-with-benefits of the self-anointed New Xbox Experience in the form of this URL:</div>
<p style="text-align:justify;"><a href="http://avatar.xboxlive.com/avatar/GAMERTAG/avatar-body.png">http://avatar.xboxlive.com/avatar/GAMERTAG/avatar-body.png</a></p>
<p style="text-align:justify;">I&#8217;d link it all nice but the point isn&#8217;t to click it &#8211; resist temptation, fair Uncertainites; opt instead for the magic of CTRL-C, substituting &#8220;GAMERTAG&#8221; with your Live ID before advising your browser accordingly.  It all seems far too straightforward a system to have come from Microsoft, but the shiny new dashboard (more on that later, perhaps) is all about adjusting expectations.  The end product of the process above coughs up a handy transparent .png file for you to save and shortly abuse in Photshop or your graphics package of choice.</p>
<p style="text-align:justify;">For your pleasure, a few for instances.  Not inappropriately, here&#8217;s the flagship Fenix:</p>
<div class="mceTemp mceIEcenter" style="text-align:center;">
<dl class="wp-caption aligncenter">
<dt class="wp-caption-dt"><a href="http://allthingsuncertain.files.wordpress.com/2008/11/niallalot-goesgearsing.jpg"><img class="size-full wp-image-227  " title="niallalot-goesgearsing" src="http://allthingsuncertain.files.wordpress.com/2008/11/niallalot-goesgearsing.jpg?w=396&#038;h=247" alt="Me and Marcus, Ain't It Grand" width="396" height="247" /></a></dt>
<dd class="wp-caption-dd">Me and Marcus, Ain&#8217;t It Grand</dd>
</dl>
</div>
<p> Little known fact: avatars are backwards compatible with Amiga 500 games:</p>
<div class="mceTemp mceIEcenter" style="text-align:center;">
<dl class="wp-caption aligncenter">
<dt class="wp-caption-dt"><a href="http://allthingsuncertain.files.wordpress.com/2008/11/niallalot-shadowofthe.jpg"><img class="size-full wp-image-228" title="niallalot-shadowofthe" src="http://allthingsuncertain.files.wordpress.com/2008/11/niallalot-shadowofthe.jpg?w=400&#038;h=277" alt="Shadow of the Niallalot" width="400" height="277" /></a></dt>
<dd class="wp-caption-dd">Shadow of the Niallalot</dd>
</dl>
</div>
<div class="mceTemp mceIEcenter" style="text-align:left;">But we can do better than retro videogamers, surely.  Imagination shall be our only limit!</div>
<div class="mceTemp mceIEcenter" style="text-align:center;">
<div id="attachment_230" class="wp-caption aligncenter" style="width: 478px"><a href="http://allthingsuncertain.files.wordpress.com/2008/11/niallalot-onthemoon.jpg"><img class="size-full wp-image-230" title="niallalot-onthemoon" src="http://allthingsuncertain.files.wordpress.com/2008/11/niallalot-onthemoon.jpg?w=468&#038;h=351" alt="One Small Step for Avatars" width="468" height="351" /></a><p class="wp-caption-text">One Small Step for Avatars</p></div>
<div class="mceTemp mceIEcenter" style="text-align:left;">Nicely played, MS.  I am amused.</div>
</div>
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			<media:title type="html">Niallalot</media:title>
		</media:content>

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			<media:title type="html">niallalot-goesgearsing</media:title>
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		<title>All Your Basses Are Belong To Us</title>
		<link>http://allthingsuncertain.wordpress.com/2008/11/19/all-your-basses-are-belong-to-us/</link>
		<comments>http://allthingsuncertain.wordpress.com/2008/11/19/all-your-basses-are-belong-to-us/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 13:28:41 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Alicia Keys]]></category>
		<category><![CDATA[animal crackers]]></category>
		<category><![CDATA[chinese democracy]]></category>
		<category><![CDATA[guns 'n' roses]]></category>
		<category><![CDATA[Jack White]]></category>
		<category><![CDATA[James Bond]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[quantum of solace]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The White Stripes]]></category>

		<guid isPermaLink="false">http://allthingsuncertain.wordpress.com/?p=222</guid>
		<description><![CDATA[However misguided the R&#38;B ambitions of Jack White and Alicia Keys&#8217; Quantum of Solace may be, it&#8217;s been much too long, I fear, since I last indulged in such bombastic bass, and &#8220;Another Way to Die&#8221; fills that sweaty pit of sub-sound perfectly.
Still haven&#8217;t seen the movie, though.
So who saw this coming?
I&#8217;m enough of a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=222&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">However misguided the R&amp;B ambitions of Jack White and Alicia Keys&#8217; <strong>Quantum of Solace</strong> may be, it&#8217;s been much too long, I fear, since I last indulged in such bombastic bass, and &#8220;Another Way to Die&#8221; fills that sweaty pit of sub-sound perfectly.</p>
<p style="text-align:justify;">Still haven&#8217;t seen the movie, though.</p>
<p style="text-align:justify;">So who saw <a href="http://www.amazon.co.uk/Chinese-Democracy-Guns-N-Roses/dp/B001JEO9XU/ref=sr_1_1?ie=UTF8&amp;s=music&amp;qid=1227099905&amp;sr=8-1" target="_blank">this</a> coming?</p>
<div id="attachment_223" class="wp-caption aligncenter" style="width: 309px"><a href="http://allthingsuncertain.files.wordpress.com/2008/11/gnr-chinesedemocracy.jpg"><img class="size-full wp-image-223" title="gnr-chinesedemocracy" src="http://allthingsuncertain.files.wordpress.com/2008/11/gnr-chinesedemocracy.jpg?w=299&#038;h=300" alt="How Many Million Bicycles in Beijing?" width="299" height="300" /></a><p class="wp-caption-text">How Many Million Bicycles in Beijing?</p></div>
<p style="text-align:justify;">I&#8217;m enough of a dyed-in-the-wool Guns N&#8217; Roses fan that this album already means more to me than the punchline I imagine much of the rest of the world will hear it as, but all the leaks have meant there are only five songs I haven&#8217;t already heard a hundred times over.  &#8220;There Was A Time&#8221; is still my favourite; I&#8217;m such an outright sucker for rock ballads I should be pelted with animal crackers until dead.</p>
<p style="text-align:justify;">***</p>
<p style="text-align:justify;">Two new reviews for you all to take a gander at.  Actually, come to think of it, six reviews, I suppose &#8212; the <strong><a href="http://acegamez.co.uk/reviews_psp/PlayStation_Network_Collection_Puzzle_Pack_PSP.htm" target="_blank">Puzzle Pack</a> </strong>and the <strong><a href="http://acegamez.co.uk/reviews_psp/PlayStation_Network_Collection_Power_Pack_PSP.htm">Power Pack</a> </strong>collect together three PSN titles apiece.  The latter is decidedly the better of the pair, and while it&#8217;s great value for money &#8211; both are, but I&#8217;d sell my remaining grandparents for <strong>flOw &#8211; </strong>I can&#8217;t help but be a bit disappointed SCEE seem more intent on wringing a few more sales out of some middle of the road downloadable games than genuinely representing the unique strengths of the PlayStation Network.  Still.  A tenner and change makes for an incredible deal that&#8217;ll keep anyone with a PSP busy during what little downtime they have between the flood of triple-A console and PC releases.</p>
<p style="text-align:justify;"><em>Soundtrack to this entry: </em>Donovan &#8211; Hurdy Gurdy Man</p>
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		<title>Command &amp; Cactuar: A Review of Multiwinia &#8211; Survival of the Flattest for the PC</title>
		<link>http://allthingsuncertain.wordpress.com/2008/11/16/command-cactuar-a-review-of-multiwinia-survival-of-the-flattest-for-the-pc/</link>
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		<pubDate>Sun, 16 Nov 2008 23:36:46 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Cactuars]]></category>
		<category><![CDATA[Darwinia]]></category>
		<category><![CDATA[DEFCON]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Fable 2]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[Geometry Wars]]></category>
		<category><![CDATA[Introversion Software]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[skate.]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Top Gear]]></category>
		<category><![CDATA[Uplink]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[XBLA]]></category>

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		<description><![CDATA[
Stop me if you&#8217;ve heard this one before.
Three like-minded undergrads meet at Imperial College London and hit it off.  In their love of retro games, Chris Delay, Mark Morris and Thomas Arundel share a passion that proves decisive when they band together to form Introversion Software.  Almost single-handedly, Chris cooks up a little hacker sim [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=193&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><a href="http://allthingsuncertain.files.wordpress.com/2008/11/pc_multiwinia_surivival_of_the_flattest_boxshot1.jpg"><img class="size-full wp-image-198    aligncenter" title="pc_multiwinia_surivival_of_the_flattest_boxshot1" src="http://allthingsuncertain.files.wordpress.com/2008/11/pc_multiwinia_surivival_of_the_flattest_boxshot1.jpg?w=495&#038;h=159" alt="pc_multiwinia_surivival_of_the_flattest_boxshot1" width="495" height="159" /></a></p>
<p>Stop me if you&#8217;ve heard this one before.</p>
<p style="text-align:justify;">Three like-minded undergrads meet at Imperial College London and hit it off.  In their love of retro games, Chris Delay, Mark Morris and Thomas Arundel share a passion that proves decisive when they band together to form Introversion Software.  Almost single-handedly, Chris cooks up a little hacker sim by the name of <strong>Uplink</strong>, while his collegiate compatriots get down to the business of selling their fledgling company&#8217;s quirky debut.  They appoint themselves &#8220;the last of the bedroom programmers&#8221; and invest in some CD-Rs and ink for their printers; they make and distribute the first copies of the game by hand.  They&#8217;re a dedicated, down-to-earth bunch of dreamers, and as such, it&#8217;s a pleasant surprise to say that they didn&#8217;t fall victim to that essentially British condition Top Gear so aptly ascribes as &#8220;ambitious, but rubbish&#8221;.  Within hours of its launch, <strong>Uplink</strong> had made back the developer&#8217;s paltry initial investment &#8211; and then some.  Enough, say, for Introversion Software to take to E3 2002 and drop £10k on showy speedboats and supercars.</p>
<p style="text-align:justify;">The path Introversion Software took from those no-doubt hazy days to the more sobering state of the industry today hasn&#8217;t always been straightforward, taking in the bankruptcy of their then-publisher to the near-insolvency they faced themselves, not to mention a series of heartbreaking delays.  Their sophomore effort finally arrived in 2005, but despite critical acclaim and strong overnight sales, few gamers were willing to drop full retail price on an indie darling from a largely unknown quantity.  So few, in fact, that Introversion Software had to sign on for government benefits to sustain themselves through the six miserable months after their failure at retail.  But then: lo, Gabe Newell said, let there be Steam.  And there was Steam.  And it was good.  Valve&#8217;s groundbreaking distribution network made a modest success of <strong>Darwinia</strong>; it was the perfect platform for such a loving throwback to find its feet, and that it did, thanks in no small part to the modding community that blossomed around Introversion Software&#8217;s geometric RTS.</p>
<p style="text-align:center;"><a href="http://allthingsuncertain.files.wordpress.com/2008/11/pc_multiwinia_surivival_of_the_flattest_screen1.jpg"><img class="size-full wp-image-195  aligncenter" title="pc_multiwinia_surivival_of_the_flattest_screen1" src="http://allthingsuncertain.files.wordpress.com/2008/11/pc_multiwinia_surivival_of_the_flattest_screen1.jpg?w=495&#038;h=309" alt="pc_multiwinia_surivival_of_the_flattest_screen1" width="495" height="309" /></a></p>
<p style="text-align:justify;"><span id="more-193"></span>Steam soon welcomed <strong>Uplink</strong> and <strong>DEFCON</strong> to the service as well, where these games, as well as <strong>Darwinia</strong>, have thrived for three years and counting.  For all the charms of its unapologetically 8-bit gameplay, however, that latter went wanting one vital component: online functionality.  Well, it might have taken a while longer than fans had hoped, but <strong>Multiwinia</strong> is here to fill in its predecessor&#8217;s inexplicable blank at last, and if you&#8217;ve had the pleasure of saving Dr Sepulveda&#8217;s digital world from the rampant viruses that threatened it before, you&#8217;ll find that things remain much as you remember them.  The Darwinians are still charming little stick-figures seemingly inspired by the Cactuars from an assortment of Final Fantasies; they spawn colour-coded at the outset of a match or at regular intervals from each base your colony captures.  They control in much the same way they ever did, which is to say abstractly.  The WASD keys and the mouse-wheel are solely for directing the floaty camera around, while the right and left mouse buttons allow you to pick out individual Darwinians from the swarms to issue with one of a scaled-back selection of commands.  And when I say scaled-back, I mean bare bones enough that hardcore RTS fans will likely find themselves underwhelmed by the scarcity of options.  Aside from some turrets you can operate from a third-person perspective, officers are the extent of the limited direct control players have over their band of brothers; these single units can be promoted to point the way forward to all those who pass, or to lead stick-figure formations into battle with enemy Darwinians.  It&#8217;s as love-it or hate-it a design decision as ever, but for those players who can see past the initially restrictive level of interaction between themselves and their minions, <strong>Multiwinia</strong>, like its forefather before it, achieves a feeling of purity that the vast majority of modern games &#8211; take note <strong>Assassin&#8217;s Creed</strong>, <strong>.skate</strong> and the fabled one-button combat of Peter Molyneux&#8217;s latest &#8211; can only dream of.</p>
<p style="text-align:center;"><img class="size-full wp-image-197  aligncenter" title="pc_multiwinia_surivival_of_the_flattest_screen3" src="http://allthingsuncertain.files.wordpress.com/2008/11/pc_multiwinia_surivival_of_the_flattest_screen3.jpg?w=495&#038;h=316" alt="pc_multiwinia_surivival_of_the_flattest_screen3" width="495" height="316" /><a href="http://allthingsuncertain.files.wordpress.com/2008/11/pc_multiwinia_surivival_of_the_flattest_screen2.jpg"></a></p>
<p style="text-align:justify;"><strong>Multiwinia</strong> takes its cues from <strong>Darwinia</strong> as faithfully as you might expect from a pair of games due to be packaged together for distribution through Xbox Live Arcade; they share a great deal &#8211; not least the simplistic controls and interface, which are only the most superficial signs of the pared-down mentality that informs every aspect of Introversion Software&#8217;s sort-of sequel.  There are no resources to collect, no hero units to command nor any particularly complex tactics to overcome.  Other than the officers &#8211; new, incidentally, to this iteration &#8211; players aren&#8217;t able to order single Darwinians around; and for all that <strong>Multiwinia</strong> purports to be an RTS, the more complex strategies prove impossible to pull off.  A host of multiplayer modes and in excess of 50 maps mean that players won&#8217;t easily burn out on the uncomplicated moment-to-moment gameplay, which, in the end, largely consists of mustering a massive swarm of Darwinians to overwhelm the splintered forces of your human or AI opponents.  Up to four such players can compete in the usual gamut of game-types, including Domination, your basic deathmatch; Blitzkrieg and King of the Hill, which are variations on capture and defend; and the self-explanatory Capture the Statue.  More appealing are the less predictable modes of play <strong>Multiwinia</strong> offers up, such as assault, whereby two teams are tasked with either the protection or the destruction of a base containing a nuke, and lastly &#8211; not leastly &#8211; Rocket Riot, a game-type which revolves around several solar farms that players fight to control in a frantic race to collect enough fuel for blast off, and indeed the win.</p>
<p style="text-align:justify;">In every other respect, however, Introversion Software are obviously of the mind that less is more, and <strong>Multiwinia</strong> stands as an fine exemplar of that estimation.  Gameplay is punchy and satisfying; and in case you start entertaining grand battle-plans, a ten minute limit on each match takes your ambition down a notch.  <strong>Multiwinia</strong> is certainly a prettier game than its predecessor was at release, but three extra years in the development oven will do that, and the occasional improvements only smooth a few of <strong>Darwinia</strong>&#8217;s graphical slights &#8211; they do nothing to diminish the uniquely appealing aesthetic of the original, explicating instead on a several of its artistic motifs.  The landscapes you&#8217;ll do battle across retain the ethereal, otherworldly quality that made them so attractive in the first instance; an unfortunate few look as if they&#8217;ve been roughed into a graphics package and left in as curiosities, but they&#8217;re a respectfully tailored bunch overall, perfectly fit for purpose and authentic enough that their integration into the forthcoming <strong>Darwinia+</strong> won&#8217;t seem at all out of place.  The audio, too, is fittingly minimalist, relying on occasional echoes and the distorted screams of pixels in peril to fill out a suitably nightmarish soundscape.</p>
<p style="text-align:center;"><img class="size-full wp-image-196  aligncenter" title="pc_multiwinia_surivival_of_the_flattest_screen2" src="http://allthingsuncertain.files.wordpress.com/2008/11/pc_multiwinia_surivival_of_the_flattest_screen2.jpg?w=495&#038;h=316" alt="pc_multiwinia_surivival_of_the_flattest_screen2" width="495" height="316" /></p>
<p style="text-align:justify;">It&#8217;s a tasteful package, in all, but not without problems.  The AI is a long way from perfect: from simple pathfinding problems to the lack of any real middle ground in bot-matches against dull and slow Darwinians versus pixel-perfect opponents quick like lightning and merciless at the higher difficulties.  But the real fun of an ostensibly online game is online, of course, and here, where the players are as fallible as you, <strong>Multiwinia</strong> can be a great deal of fun.  It&#8217;s not the timesink that <strong>Darwinia</strong> was, perhaps, and the servers are already sparsely populated despite the lack of crowd-thinning filtering by skill level, but when you find a match against players of roughly your own abilities, Introversion Software&#8217;s latest is an ample demonstration of the benefits of fat-free game design.  Genre expectations aside, <strong>Multiwinia</strong> doesn&#8217;t bring your favourite few RTS games to mind so much as something like <strong>Geometry Wars</strong>, which managed to distil the essence of the twin-stick shooter into an experience so natural and addictive that you can still hear its sweet siren song calling if you listen closely.  <strong>Multiwinia</strong> is a triumph because of a similar leanness, but simply because there&#8217;s no narrative to charm your pants off, it lacks some of the delightful quirks of its antecedent.  Ultimately, it&#8217;s half a game, a by-product of the development of <strong>Darwinia+</strong> for XBLA and its obligatory LIVE functionality &#8211; Introversion Software make no bones about that &#8211; and while it can be an absolute joy to dip your toes into, it&#8217;s hard to recommend to anyone other than those players who&#8217;ve already fallen for the spritely charms of Darwinia and its polygonal inhabitants, but for those about to rock, <strong>Multiwini</strong> salutes you.  I&#8217;d advise the as-yet uninitiated to wait, hopefully not too long, for the greatest hits.</p>
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		<title>This Blog Did Not Happen</title>
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		<pubDate>Tue, 11 Nov 2008 07:24:48 +0000</pubDate>
		<dc:creator>allthingsuncertain</dc:creator>
				<category><![CDATA[Satire]]></category>
		<category><![CDATA[The Funs]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[not another obama post!]]></category>
		<category><![CDATA[well not really]]></category>

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		<description><![CDATA[I&#8217;ve promised several times not to make this very post, but.
http://superobamaworld.com/
Also:
A Lesson To Us All 
The more attentive of you may have noticed Gears of War 2 in the neat little gamertag tracker on the sidebar.  Thusly: except for a few articles I&#8217;ve stashed in my drafts, expect very little for the immediate future.
That is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allthingsuncertain.wordpress.com&blog=2715093&post=212&subd=allthingsuncertain&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve promised several times not to make this very post, but.</p>
<p><a href="http://superobamaworld.com/">http://superobamaworld.com/</a></p>
<p>Also:</p>
<p style="text-align:center;"><strong>A Lesson To Us All </strong><span style="text-align:center; display: block;"><a href="http://allthingsuncertain.wordpress.com/2008/11/11/this-blog-did-not-happen/"><img src="http://img.youtube.com/vi/ipv0kCzImZY/2.jpg" alt="" /></a></span></p>
<p style="text-align:justify;">The more attentive of you may have noticed <strong>Gears of War 2 </strong>in the neat little gamertag tracker on the sidebar.  Thusly: except for a few articles I&#8217;ve stashed in my drafts, expect very little for the immediate future.</p>
<p style="text-align:justify;">That is all.</p>
<p style="text-align:justify;">***</p>
<p style="text-align:justify;"><em>Soundtrack to this Entry:</em> At The Drive-In &#8211; Relationship of Command</p>
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