My So-Called Second Life: 2009, Week 01 (When the Saints Go Marching In)

January 9, 2009 at 23:00 (Uncategorized)

It seems characteristically counter-intuitive for me to begin this chronicle of the year in video-games with an ending; thus.

Specifically, I’m talking about the last few hours of Nuts and Bolts, the belated third entry in what seems, against all the odds, to have become Rare’s most enduring franchise.  Even ten years ago the original Banjo and Kazooie felt to me like a Mario 64 clone, albeit a very charming one, but more of a good thing was enough, then.  And let’s start as straight as we mean to go on: perhaps it still is – I don’t know about an arm and a leg, but I’d gladly give £40 for another round of platforming action a la Super Mario Galaxy, another city for Burnout Paradise or a few new scenarios to claw my way through in Left 4 Dead.

In any event, if you’d asked me all that time ago if I could see myself playing Banjo and Kazooie at the grand old age of 24, a barely double-digit me would have sent you packing, so going in, despite my tiny past self, I didn’t expect anything more interesting than a nostalgic retread through some up-rezzed stomping grounds of yore.  What I got, ultimately, was a reinvention of the wheel; a vehicle-based platformer that somehow found a workable balance between its disparate parts.

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The Machines of Melon Collie

July 23, 2008 at 13:51 (Uncategorized)

We’ve got to hold on to what we’ve got
’cause it doesn’t make a difference
If we make it or not
We’ve got each other and that’s a lot

For love – we’ll give it a shot.

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Lifeless Void

May 19, 2008 at 15:16 (Hype, sci-fi, Uncategorized, Video Games, Videos)

I find myself curiously taken in by EA’s upcoming Event Horizon meets Resident Evil mashup.  The hype machine propelling Dead Space at this very early stage just spat out a chilling little preview:

This is mostly a test to see if I can properly embed video content at my various haunts, but do clicky clicky.  It’s early days, but it seems like the developers already have the perfect atmosphere for their game – sadly, the script seems a little clunky even now.

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